![]() ![]() Jill is caught off guard by the zombie outbreak (although I’m not exactly sure how sh*t went so sideways so quickly) so the fact she ends up not dressed for the occasion kinda makes sense. It Was 1999, When Games Were “Problematic” (If Judged by 2020 Standards) I don’t quite know how exactly RE2 and RE3 overlap, and I could probably do an entire article on continuity errors between the two games, but since there are alternate scenarios in both games, I’ll save that certain brand of nitpickiness for those Gaming Sins YouTubers to ding. While this game was done in a short period of time, and reusing the assets and key location of RE2 was done as a time saver, it was still nice to interact with things that you couldn’t in RE2 (the STARS office for example allows you to inspect things you previously couldn’t). The RPD section actually didn’t help my incomplete feelings, as you only explore a part of it before moving on. This is thanks to the game scaling back the character models, meaning more zombies (albeit ones consisting of fewer polygons) can appear at once. This proves foolish, since ammo is in ample supply in this game, as the enemies come at you in large quantities. I have a tendency to fret over unexplored avenues in games, and I had a constant lingering feeling I was always missing something, or expending too much ammo or health items, potentially leaving me ill equipped to survive the game later on. As I began my replay I remembered this being the thing that actually turned me off the game back in 1999. Never has an RE game felt so open to exploration. RE3 allows you more freedom to wander the streets of Raccoon City. Jill’s jaunt through the reused RE2 police station is brief, but it’s a nice early break from all the mayhem. Jill runs into the chicken-hearted pilot from the original game shortly before he’s turned into a Brad shish kebab. This explains why zombie Brad is sometimes wandering around the RPD in RE2. He’s quickly dispatched at the entrance to the RPD when Nemesis makes his grand entrance and impales Brad. ![]() See, I’ve been saying week after week he’s alive in this game and indeed he is! Briefly. Never is this more apparent than the early scene where Jill arrives at the RPD.Īt this point early on, Jill has already run into Brad Vickers, the pilot from the first game, still very much alive at this point. It takes place before, during, and after Resident Evil 2. Resident Evil 3 is a sequel in name only, and is-in fact-a side-quel.
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