![]() It also helps that the developer has expanded upon the player's level of control over shaping their character's skills, too. It's a good narrative choice that will no doubt help promote replayability, and it's fun to go over conversations with a different character at the fore to see if anything else can be discovered. Both the player character and their party members are able to pick and choose from a variety of options during conversations, relating to their class in-game or even to their backstory and race. Although there were still plenty of dialogue options open to users throughout their Divinity: Original Sin adventure, with the added novelty of co-op players being able to choose different options throughout the course of the game, this appears to have been expanded once more for the sequel. Once again, Larian Studios has brought about an incremental change rather than a complete overhaul. In this early access version, players are given the option of being Human, Elf, Lizard, or Dwarf, and can either create an avatar from scratch or choose from a selection of pre-written characters. In Divinity: Original Sin, and in its later enhanced edition, the player had a somewhat limited choice of character options, but this sequel certainly broadens the scope dramatically. It's perhaps emblematic of a particular change of design in general - that being the role of the player character. ![]() Whether that purely fits within the prologue, or is a longer-lasting part of the finished product, remains to be seen, but it's a nice change of pace and one that fans may well appreciate - depending on how far this different tone is pushed. There are still the same quirky moments that long-term fans of the series will approve of, with the fun and witty dialogue options to choose with NPCs a particular standout, but nonetheless there is a more brooding tone here. That's not to say that Divinity: Original Sin 2 is purely a bleak fantasy story, however. It's certainly a different approach to the themes of previous games, and effectively puts the player character on the other side of the fence to Divinity: Original Sin. The start of this early access version of Divinity: Original Sin 2, however, puts the player in a rather bleak position: a survivor of a shipwreck, now trapped upon a desolate island that acts as an internment camp for Source users. Indeed, the Divinity series is often known for its wacky humor and more vibrant world the series has at times almost felt like a living, breathing reflection of the silly Dungeons & Dragons campaigns that young fans came up with in their youth. From the get go, it's this tonal shift that is the most obvious change between the two, with Divinity: Original Sin 2 sitting in a gloomier position than its weird and wonderful precursors. However, it's clear that Larian Studios has decided to tinker with the Divinity formula a little when it comes to both the gameplay and the tone of the title. So far, so much the same for fans of the series. Again, Larian Studios took to Kickstarter to fund the game, wanting to once more give fans options when it came to what features were in Divinity: Original Sin 2. This second Kickstarter campaign was a huge success, reaching its Kickstarter goal in 12 hours. The title's development certainly shares a similarity with its predecessor. ![]() As such, it was no surprise that the prequel was receiving a sequel of its own, in the form of Divinity: Original Sin 2. The brand new game fitted in well with the themes and world of the original series, and earned itself strong sales and award nominations in the process. Divinity: Original Sin, a prequel to the original game, received release due to the partial funding of Kickstarter backers, and long-term fans of the series who invested in the project were not disappointed. With RPG sequel Divinity: Original Sin 2 receiving an early access demo, Game Rant sits down with the title to get a low down on what gamers can expect from the project.Īlthough the Divinity franchise has long had a strong following of players, stemming from the success of 2002's Divine Divinity, the series saw a triumphant return in 2014.
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